played through up to defeating the tower dragon and getting the golden flame books, i assume thats where current progress ends since i didnt know what else to do afterwards.
my advice is to condense the size of the maps down a lot, so theres less empty space, since players wouldnt wanna play a game where they just run around for most of it. If you want players to explore areas i'd add more interactables like chest loot or secrets hidden in places, like something behind a tree for example. The large maps also made it hard to navigate the town and find where everything was easily.
for combat, if you have the right character sprites i think you should have the enemies be events that move around on the map you fight by touching, instead of random encounters.
I found 2 bugs btw, you know the 2 neighboring houses below the player's house? i enter the left house and go upstairs, and i go back downstairs and im now in the right house. The second bug was the event that displays "Welcome to my Game," text at the entrance of the witch's house can repeat, i assume you forgot to do Self Switch stuff with it.
this looks to be your 2nd game you've released? it aint too bad, and i know its very WIP, keep on improving and dont let my critique get you down, theres a few youtube videos on making rpg maker games you could watch to help too 🐈
Thank you for the feedback! There is more to the game after you defeat the dragon, head back to the Adventures guild and interact with the Quest Board. Sorry, that i didn't make the last quest of the current version easier to find.
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played through up to defeating the tower dragon and getting the golden flame books, i assume thats where current progress ends since i didnt know what else to do afterwards.
my advice is to condense the size of the maps down a lot, so theres less empty space, since players wouldnt wanna play a game where they just run around for most of it. If you want players to explore areas i'd add more interactables like chest loot or secrets hidden in places, like something behind a tree for example. The large maps also made it hard to navigate the town and find where everything was easily.
for combat, if you have the right character sprites i think you should have the enemies be events that move around on the map you fight by touching, instead of random encounters.
I found 2 bugs btw, you know the 2 neighboring houses below the player's house? i enter the left house and go upstairs, and i go back downstairs and im now in the right house. The second bug was the event that displays "Welcome to my Game," text at the entrance of the witch's house can repeat, i assume you forgot to do Self Switch stuff with it.
this looks to be your 2nd game you've released? it aint too bad, and i know its very WIP, keep on improving and dont let my critique get you down, theres a few youtube videos on making rpg maker games you could watch to help too 🐈
Thank you for the feedback! There is more to the game after you defeat the dragon, head back to the Adventures guild and interact with the Quest Board. Sorry, that i didn't make the last quest of the current version easier to find.